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1. Sticky:Data Site Improvements - in Missions & Complexes [original thread]
CCP RedDawn wrote: ... Regarding the variance between hacking data sites vs relic sites, hacking game iterations is something i've been pushing for for a while. Right now they are too similar in my opinion and I would love to see some more sepa...
- by Madeleine Lemmont - at 2015.12.09 16:36:53
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2. Sticky:Data Site Improvements - in Missions & Complexes [original thread]
CCP RedDawn wrote: ... * High Tech items are on my list to make useful ... * I'm making a plan to look into the use of the most commonly dropped loot ... * The Reverse Engineering supply and demand is something I will add to my personal backlo...
- by Madeleine Lemmont - at 2015.12.09 15:49:25
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3. Does CCP even look at our ideas? - in Player Features and Ideas Discussion [original thread]
01101989 wrote: I mean, I don't want to write out a long, detailed idea if it won't even be looked at. I think I have a really good idea, but I don't want to share if it's just going to be ignored. ... You'll never know until you tried it. I...
- by Madeleine Lemmont - at 2015.11.13 16:05:05
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4. NERF The Watchlist....... - in Player Features and Ideas Discussion [original thread]
Here you can find some pro and some contra. My 2 cents... No. There's no issue what would need to be changed. As a carebear I further need to add wardeccers or usual suspects (Gankers) to my watchlist without their permission. But I'm wi...
- by Madeleine Lemmont - at 2015.11.11 11:00:16
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5. [Proposal] Anchoring Skill Set - in Player Features and Ideas Discussion [original thread]
Ben Ishikela wrote: ... But that does not apply because Structures could still be anchored without these skills... This might be right. Maybe it's possible to provide some relevant bonuses with these skills, so they become more interesting to...
- by Madeleine Lemmont - at 2015.09.16 08:59:47
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6. [Proposal] Anchoring Skill Set - in Player Features and Ideas Discussion [original thread]
With a view at the new structures I would like to see a more granular skillset for anchoring them in space. Maybe it might be a good thing to specialize at structure management in any way. So these skills could provide other bonuses too. On the ot...
- by Madeleine Lemmont - at 2015.09.15 16:12:31
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7. Sticky:Dev blog: Designer SKINs to please your eyes - in EVE Information Portal [original thread]
Thanks for the great work. There are some nice combinations of colours out there right now. They are looking great so far. But it's not my favorite combination inside. In Corp-Logo creator you have some colors given by system. I mixed a transpar...
- by Madeleine Lemmont - at 2015.08.24 14:53:58
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8. A suggestion for the "thing" called nation building - in Player Features and Ideas Discussion [original thread]
I like the attitude of the OP. I think the colonisation approach meets the advanced planetary interaction or "SimEarth" approach in a correlation with Dust. If you like to harden your worlds, you should provide an advantage to settle down planets...
- by Madeleine Lemmont - at 2015.05.07 15:04:29
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9. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: I like the module teiracide project as a whole but I don't like that it has been leaving manufacture-able T1 items in an all but useless state. Me too. Compact -> Lower Fitting needs but same mastereffect as stan...
- by Madeleine Lemmont - at 2015.05.06 11:41:30
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10. We want your corp little things! - in EVE General Discussion [original thread]
hidable corp bookmarks or corp non-public ones roles to view, add, to edit, to share and to delete folders. A corp-member with the right to create corp-bookmark folders should be allowed to regulate access to them for members who are not directo...
- by Madeleine Lemmont - at 2015.04.17 13:53:14
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11. Concord should not protect POS, that ran out of charts. - in Player Features and Ideas Discussion [original thread]
Concord should erase everybody, who attacks anything of anybody else in highsec, where the attacker has no war with. POS running out of charters are a personal issue for the local authority only. They could be penalized by local authority or atta...
- by Madeleine Lemmont - at 2015.04.09 16:01:51
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12. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Phig Neutron wrote: ... I strongly recommend you think about some mechanic for "cold storage" of assets, perhaps on planet or moon surfaces, so that you can build up assets over time in nullsec. Opposite this you have to think about reward for...
- by Madeleine Lemmont - at 2015.03.23 17:20:14
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13. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Well, I'm new in business. Does corps can adjust the interior appearance for structures which allow docking inside? Nothing against a unique Gallentean appearance of labs for instance. But it would be really cool to have SKINs for structures too....
- by Madeleine Lemmont - at 2015.03.23 17:09:55
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14. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: This particular thread is going to focus on Observatory Arrays and Gates. Gates focus on movement, like warp speeds, agility and mass in the system they're deployed, affect jump capabilities, alter ship movement inside a...
- by Madeleine Lemmont - at 2015.03.23 15:49:57
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15. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: This particular thread is going to focus what happens to items stored inside structures when they blow up (or end up captured) in a blaze of glorious space explosions . I'm really excited to see the structures work in spa...
- by Madeleine Lemmont - at 2015.03.23 15:37:11
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16. Recommended System Configuration and i7 vs i5 - in Player Features and Ideas Discussion [original thread]
I've no problems with a 3000MHz i5 and SSD. If the video card can take over a lot of CPU work, the CPU itself has not too much to do. I run all-high with MSI twinfrozer Nvidia GTX760 2MB fluently. In your PC there's no need for Titans.
- by Madeleine Lemmont - at 2015.03.06 16:26:34
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17. Let Players Change System Sec Status via War - in Player Features and Ideas Discussion [original thread]
As far as I like the idea in general I have to say: It's proposed several times before. Dynamic system security status never found a majority of likes. So, sorry, forget it. There would be much more effort than effect or reward of.
- by Madeleine Lemmont - at 2015.02.19 16:29:31
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18. Missions, NPC protection & Contracts (bounties and escorts) - in Player Features and Ideas Discussion [original thread]
You won't find enough votes for more NPC engagement. I already tried it... ;) Escorts should be providet and took over via contracts. Contracts for "service search" and contracts for "service providing". "Security contracts" also could replace th...
- by Madeleine Lemmont - at 2015.02.11 16:39:50
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19. PI like simcity - in Player Features and Ideas Discussion [original thread]
I see a 2-part-way for it. 1. A simulation game touching EvE-DB but separately. The simulation game may have influence at PI productivity, yield and much more. It has a detailed management and assisted management. So SimCity or a Tycoon game mig...
- by Madeleine Lemmont - at 2015.02.10 14:22:32
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20. smuggling goods - expand the gameplay - in Player Features and Ideas Discussion [original thread]
Lyra Gerie wrote: I like these ideas for the most part though again focusing on specific ships to smuggle makes it obvious what you are up to which kind of goes against what smuggling is about... IMHO Syndicate ships should be 1 part of a sol...
- by Madeleine Lemmont - at 2015.02.10 10:38:22
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